I'm Milly, a Software Engineering and Game Design graduate from Fontys University of Applied Sciences.
I've worked on game projects with Unity for about as long as I can remember and have over the years developed a taste for programming tools and gameplay.
Phone
+31 06 349 370 62
For my graduation internship i joined Wispfire for 5 months to build a new branching narrative tool for them to use in their future projects.
The result of this is Branshee, a node-based editor built into the Unity engine that can be easily expanded and modified depending on the project.
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This project initially served to explore creating a game from scratch with C++ without the help of a pre-existing game engine. For this reason i also avoid third-party libraries best I can.
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The engine is tile/grid-based, has a basic texture/asset loading system, reads player input and updates at a set tick rate.
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Prismagica is a personal project that I developed in my own time using Unity.
Prismagica is a 2D puzzle game set in an abstract world. I explored mechanics involving physics and rotating the world, along with the development of some editor tools to aid in it's development.
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I intend to revisit this game again in future.
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Monster tactics is a gameboy inspired retro game that I developed as a personal project using Unity. It is a turn based strategy game set on in a grid based world in which you control units in combat.
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Math-3
I developed this game as a personal project, to allow myself to explore mobile game development. Additionally it provided me to small scale game which I could comfortable see to completion and release due to it's smiplistic scope.
The primary mechanic has the player shift numbered and numerical operation tiles around the grid in order to create a valid math equation that produces the target set by the game and displayed at the top of the screen. This gameplay loop continues wth players earning points for every solved puzzle until time runs out.
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WispFire - 2021
Tool Developer Intern
Tool developer at Wispfire where i made a node-based branching-narrative tool for building dialogue in their new projects.
Embedded Fitness - 2019
Game Developer Intern
Game Developer at Embedded Fitness working on new games for the SmartWall to combine moving and learning for kids
SmartGoals - 2016
Software Programmer Intern
Software Programmer at SmartGoals creating a mobile android app to control and use electronic sports goals
2017 - 2021 — Fontys Hogescholen, Eindhoven
BSc, Software Engineer and Game Design
Average Grade 7 (Equates to 2:1)
Modules included Game Design, Agile Software Engineering and Distributed Software Engineering.
Graduation project was on a node based branching narrative tool.
2012 - 2016 — ROC Ter Aa, Helmond
Software Developer
General programming course where i learnt how to build C# desktop software, PHP/HTML/CSS web development and basic software architecture/design.